The splitscreen co-op is implemented in the Early Access version as a very basic variant and will likely need a lot more feedback and design iterations.” The game features replayability through story and gameplay choices, but if "many hours of gameplay" is an important metric to you, you should wait until this game is finished. The existing systems might also have bugs, and lack options and progression. “Although a lot of gameplay systems are implemented already, the story campaign is not fully included yet and the playable locations and quests only amount to a few hours of playtime. What is the current state of the Early Access version? We plan to continue working on the game after the official 1.0 release, fixing bugs and improving usability.” We'll probably also add more content to the existing locations over time, too, including items, characters and new quests.īase gameplay features like combat, stealth, multiple choice dialogue, and crafting are implemented already, but we'll continue fine-tuning them, adding more gameplay options and improving their integration with the character stats system. Early Access will start with only the first "chapter" of that, then gradually add more story parts and locations, and keep the final part of the story for the official release. “The final game will feature an open world with a handcrafted story campaign. How is the full version planned to differ from the Early Access version? “We originally planned to keep Death Trash in Early Access for about a year. Early Access is the best way to make Death Trash the best it can be.”Īpproximately how long will this game be in Early Access? We have concrete design and content goals but we need player feedback to see where these work out, where not and where the game needs to be improved. It has been in development for six years before entering Early Access. “Death Trash is a complex game made by a small team.
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